namespace GamePackets.Server;

[PacketInfo(Source = PacketSource.Server, ID = 296, Length = 0, Description = "同步节点数据")]
public sealed class 同步节点数据 : GamePacket
{
    [FieldAttribute(Position = 4, Length = 0)]
    public byte[] 数据 = Array.Empty<byte>();

    public 同步节点数据()
    {
        /*数据 = new byte[240]
        {
            0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
            0, 2, 0, 0, 1, 0, 0, 0, 1, 1,
            0, 0, 1, 2, 0, 0, 2, 0, 0, 0,
            2, 1, 0, 0, 2, 2, 0, 0, 3, 0,
            0, 0, 3, 1, 0, 0, 3, 2, 0, 0,
            4, 0, 0, 0, 4, 1, 0, 0, 4, 2,
            0, 0, 5, 0, 0, 0, 5, 1, 0, 0,
            5, 2, 0, 0, 6, 0, 0, 0, 6, 1,
            0, 0, 6, 2, 0, 0, 7, 0, 0, 0,
            7, 1, 0, 0, 7, 2, 0, 0, 8, 0,
            0, 0, 8, 1, 0, 0, 8, 2, 0, 0,
            9, 0, 0, 0, 9, 1, 0, 0, 9, 2,
            0, 0, 10, 0, 0, 0, 10, 1, 0, 0,
            10, 2, 0, 0, 11, 0, 0, 0, 11, 1,
            0, 0, 11, 2, 0, 0, 12, 0, 0, 0,
            12, 1, 0, 0, 12, 2, 0, 0, 13, 0,
            0, 0, 13, 1, 0, 0, 13, 2, 0, 0,
            14, 0, 0, 0, 14, 1, 0, 0, 14, 2,
            0, 0, 15, 0, 0, 0, 15, 1, 0, 0,
            15, 2, 0, 0, 16, 0, 0, 0, 16, 1,
            0, 0, 16, 2, 0, 0, 17, 0, 0, 0,
            17, 1, 0, 0, 17, 2, 0, 0, 18, 0,
            0, 0, 18, 1, 0, 0, 18, 2, 0, 0,
            19, 0, 0, 0, 19, 1, 0, 0, 19, 2
        };*/
    }
}
